Two Games Kids Can Play In The Car During Road Trips

Ghosts is a great game to play when riding in a car, or wherever gear and facilities for other games are absent.

Any number of people may play. One player gives a letter; the next player in turn adds another letter; and so on in continuous order till a player adds a letter that fills in a good English word of more than three letters. Any player in his turn could challenge the preceding player to give a good English word that begins with the series of letters already called. If the challenged player is not able to comply, he loses; if he gives a satisfactory word, the challenger loses.

A round finishes when a word is finished or when a player is challenged. The next player in turn then begins a new round by calling an initial letter.

A player who loses a round is given a letter of the word “GHOSTS,” starting with the first letter for his first loss, and so on for consecutive losses. A player who has obtained all the letters of the word is out of the game. The lone survivor, when all the others have become “GHOSTS,” wins the game.

Oftentimes it is essential to bluff, calling a letter with confidence but with no word in mind. A dictionary must be kept handy to finalize disputes as to the validity of words.

FORE-AND-AFT. In this variant, a player could add his letter to either end of the group of letters already cited.

How to Play Botticelli

A stimulating cerebral game, Botticelli is a complex refinement of the Twenty Questions game. Any number of people can play. The object is to guess the identity of a person, living or dead, decided by an “It.” Play commences when It announces the primary letter of the subject’s name: “I am ‘A.'” Players in turn, then ask questions which It must answer using a name beginning with the cited initial letter. If the “It” gives a satisfactory answer to a question, the next player asks his question. If “It” gives an unaccepted answer, the player asks It a direct question to be responded by yes or no. If  “It” answers the direct question with a yes, the player gets another turn to ask an indirect question.

For instance: As “It,” you select Bellini as subject and say, “I am ‘B.'” The first player asks, “Are you a seventeenth-century essayist?” You answer (acceptably), “No, I am not Bacon,” and the player yields to the next. He asks, “Are you an Australian race-car driver?” If you cannot answer, the player names Jack Brabham and poses a direct question: “Are you dead?” Your answer should be “Yes,” and the player may then ask, “Are you a French composer?” Etc. Play goes along until a player surmises the identity of the subject. When one asks, “Are you Bellini?” the game is over.